QuantumReel

London Game Studio · Est. 2017

Neon-lit cyberpunk game environment rendered by QuantumReelFrontier

We Build Neon Worlds Worth Getting Lost In

QuantumReelFrontier is a Hoxton-based studio shipping atmospheric indie titles, competitive multiplayer, and bespoke game tech for clients across the UK and beyond.

23
Titles shipped
4.6M
Players reached

Who We Are

A small studio with an outsized obsession for detail

"We don't make games to fill a quarter. We make worlds people return to for years."

Founded above a coffee roaster on Hoxton Street, QuantumReelFrontier began as three developers prototyping a neon racing game in their evenings. Seven years on, our team of eleven artists, engineers, and designers ships titles that have charted on Steam and powered live esports events across Europe.

Every project starts the same way: a playable prototype within two weeks, weekly playtests with real players, and a relentless focus on how a game feels in the first sixty seconds. We work in Unreal Engine 5 and a custom in-house toolchain, and we keep our scopes honest so we can ship.

What We Do

Services built for studios, publishers, and brands

From full original productions to focused contract work, here is how teams across the UK partner with us.

  • Original Game Production

    End-to-end development of your title in Unreal Engine 5, from greybox prototype to launch on Steam, PlayStation, and Xbox. Includes art direction, gameplay engineering, and a six-week post-launch support window.

    from £48,000 · 6–14 months

  • Esports & Competitive Systems

    Matchmaking, ranked ladders, anti-cheat integration, and spectator tooling for live competitive titles. We have run backend systems for tournaments with up to 12,000 concurrent players.

    from £9,500 · 4–8 weeks

  • Rapid Prototyping Sprints

    A two-week sprint that turns a one-page pitch into a playable vertical slice you can put in front of investors or players. You keep the source, the build, and the design notes.

    £6,200 · 2 weeks fixed

  • Game Art & 3D Asset Pipelines

    Stylised and PBR environment art, character modelling, and optimised asset pipelines for mobile and console. Delivered game-ready with LODs and engine import scripts.

    from £2,400 · per asset pack

  • Porting & Performance Tuning

    Bring your existing title to Nintendo Switch, Steam Deck, or mobile with frame-rate audits, memory profiling, and platform certification support from our Hoxton workshop.

    from £14,000 · 5–10 weeks

  • Live-Ops & Seasonal Content

    Ongoing content drops, battle-pass systems, telemetry dashboards, and A/B tested events to keep a launched game growing month after month.

    from £3,800 / month

Selected Work

Worlds we have shipped

A snapshot of original titles and client projects from the last three years.

Screenshot of the Reel Frontier racing gameOriginal · PC & Console

Reel Frontier

A neon-noir roguelike racer with 90,000 wishlists at launch and a 94% positive Steam rating.

Screenshot of the Hollow Circuit competitive shooterEsports · Multiplayer

Hollow Circuit

A 5v5 tactical shooter whose ranked backend powered three European LAN finals.

Screenshot of the Static Bloom mobile puzzle gameClient · Mobile

Static Bloom

A meditative puzzle game built for a London wellness brand, featured by Apple in the UK.

Screenshot of the Vector Saints co-op heist gameOriginal · Steam Deck

Vector Saints

A co-op heist game optimised for handhelds, running a locked 60fps on Steam Deck.

Voices

What partners and players say

They turned our rough pitch into a vertical slice in two weeks that closed our seed round. No agency we briefed came close.
Priya N.
Founder, Camden · March 2025
The ranked and anti-cheat backend they built held up flawlessly through our 8,000-player open beta weekend.
Marcus D.
Esports Producer, Manchester · Nov 2024
Static Bloom hit number two in UK puzzle games within a month. Their art team understood our brand instantly.
Eleanor W.
Brand Lead, Shoreditch · Jan 2025
Honest scoping and weekly builds meant zero surprises. We shipped on the date they promised eleven months earlier.
Tomas R.
Publisher, Bristol · Aug 2024
I have bought every game this studio has made. Reel Frontier is the only racer I have put 200 hours into.
Jade K.
Player, Leeds · Feb 2025

Questions

Frequently asked questions

Absolutely. Roughly half our client work is with founders shipping their first title or brands exploring games for the first time. We start with a paid discovery sprint so you can validate the idea cheaply before committing to a full production budget.

Our core stack is Unreal Engine 5, supported by a custom in-house toolchain for rapid prototyping. We ship to Steam, PlayStation, Xbox, Nintendo Switch, Steam Deck, iOS, and Android, and we handle the platform certification process for you.

You do. On client and contract work, all source code, art, and design documentation transfer to you on final payment. We only retain rights to reusable internal tools that are not specific to your project.

Original productions typically start at £48,000 and run six to fourteen months depending on scope. We always begin with a fixed-price two-week prototype so both sides understand the real cost before a larger commitment.

Yes. We welcome partners to our workshop at 58 Hoxton Street, just north of Old Street station. We are open Monday to Friday, 9am to 6pm, and playtest sessions are often held on Thursday evenings.

Get In Touch

Let us build something worth playing

Tell us about your project, your timeline, and your players. We reply to every enquiry within one working day.